Benzy Development
A FiveM money script with cash and bank balances, business accounts, and a government/society account. Use the exports to integrate it with other any scripts!
StandaloneESXQBCoreQBox

BenzyMoney

A FiveM money script with cash and bank balances, business accounts, and a government/society account. Use the exports to integrate it with other any scripts!

$19.99
Documentation

Also included

Your purchase also grants: BenzyBridge, BenzyNotifications, BenzyDrawText.

About this script

A complete, standalone money/economy system for FiveM — no framework (ESX/QBCore) required. Every player has a cash and bank balance, there is a shared government/society account and any number of business accounts, an in‑game /money menu for sending and requesting money, working ATMs, a staff tool for adjusting balances, Discord webhooks, and a full exports/events API so any other resource (jobs, shops, fines, phone banking apps, …) can plug in.

BenzyMoney runs on BenzyBridge for its on‑screen prompts, storage, and permissions. The bridge auto‑detects your stack, so the same install works standalone or alongside ESX / QBCore / QBox — and because BenzyMoney is the money engine, money works fully even with no framework at all.

Features

  • Cash + bank balances per player, saved per Rockstar license.
  • Database or file storage — handled by BenzyBridge (MySQL via oxmysql/mysql-async, or a pure JSON file mode). BenzyMoney runs its own tables through whichever the bridge picks.
  • Auto‑creates its database tables on first start (or run the included install.sql yourself).
  • Government/society account that fines and government‑service payments flow into, and that government members can spend from.
  • Business accounts — a configurable list; add/rename/remove businesses by editing the config and restarting.
  • /money menu (in‑game UI) with Personal, Government, per‑Business, and Staff tabs, each shown only to players with permission.
  • Send & Request money with fuzzy search for players, businesses, or the government — including offline players. Requests made to offline players are delivered when they next log in.
  • Account numbers — every player gets a unique account number, shown on the ATM screen and their Personal tab; people can send/request by account number instead of by name.
  • Optional reason on every send/request, shown in the recipient’s inbox and the Discord logs (it even says when no reason was given).
  • ATMs — walk up to any in‑game ATM and press a key for a dedicated ATM screen to deposit/withdraw. Optionally force deposits/withdrawals to only happen at an ATM.
  • Periodic payout — optionally pay every online player a set amount at a set interval (e.g. a government assistance deposit every 30 minutes of continuous play).
  • “Received while away” notice — players are told how much arrived while they were offline the next time they log in.
  • Staff controls — benzy.staff can adjust player balances; benzy.admin can also adjust government, business, and bank accounts.
  • Loans (optional) — a full lending system: borrow from a central bank account, automatic interest + payment cycles, a benzy.loan manager role, multiple loans, refinancing, delinquency tracking, and force‑collection. Auto (instant) or manual (approval) mode.
  • Notifications center — an in‑menu alerts panel with an unread badge for money received, requests accepted/denied, loan events, and staff adjustments — with a scrollable, dismissable history and a PushNotification export.
  • Discord webhooks — separate channels for personal, business, government, staff, loan, and bank activity.
  • Localization — every string lives in locales/.
  • Big exports/events API — read and move money from any other resource, with live balance‑change events.

Dependencies

BenzyBridge (included)oxmysql or mysql-async (optional)

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